Sets up the UI and sets the spline to.
Definition at line 30 of file beziersplinewidget.cpp. References CubicBezierSpline::fromString(), ColorTools::rgbCurvePlane(), BezierSplineEditor::setGridLines(), DragValue::setStep(), slotGridChange(), slotResetSpline(), slotSetHandlesLinked(), slotShowPixmap(), slotUpdatePointEntries(), slotUpdatePointH1(), slotUpdatePointH2(), and slotUpdatePointP(). : QWidget(parent), m_mode(ModeRGB), m_showPixmap(true) { QVBoxLayout *layout = new QVBoxLayout(this); layout->addWidget(&m_edit); QWidget *widget = new QWidget(this); m_ui.setupUi(widget); layout->addWidget(widget); m_ui.buttonLinkHandles->setIcon(KIcon("insert-link")); m_ui.buttonZoomIn->setIcon(KIcon("zoom-in")); m_ui.buttonZoomOut->setIcon(KIcon("zoom-out")); m_ui.buttonGridChange->setIcon(KIcon("view-grid")); m_ui.buttonShowPixmap->setIcon(QIcon(QPixmap::fromImage(ColorTools::rgbCurvePlane(QSize(16, 16), ColorTools::COL_Luma, 0.8)))); m_ui.buttonResetSpline->setIcon(KIcon("view-refresh")); m_ui.buttonShowAllHandles->setIcon(KIcon("draw-bezier-curves")); m_ui.widgetPoint->setEnabled(false); m_pX = new DragValue(i18n("In"), 0, 3, 0, 1, -1, QString(), false, this); m_pX->setStep(0.001); m_pY = new DragValue(i18n("Out"), 0, 3, 0, 1, -1, QString(), false, this); m_pY->setStep(0.001); m_h1X = new DragValue(i18n("X"), 0, 3, -2, 2, -1, QString(), false, this); m_h1X->setStep(0.001); m_h1Y = new DragValue(i18n("Y"), 0, 3, -2, 2, -1, QString(), false, this); m_h1Y->setStep(0.001); m_h2X = new DragValue(i18n("X"), 0, 3, -2, 2, -1, QString(), false, this); m_h2X->setStep(0.001); m_h2Y = new DragValue(i18n("Y"), 0, 3, -2, 2, -1, QString(), false, this); m_h2Y->setStep(0.001); m_ui.layoutP->addWidget(m_pX); m_ui.layoutP->addWidget(m_pY); m_ui.layoutH1->addWidget(new QLabel(i18n("Handle 1:"))); m_ui.layoutH1->addWidget(m_h1X); m_ui.layoutH1->addWidget(m_h1Y); m_ui.layoutH2->addWidget(new QLabel(i18n("Handle 2:"))); m_ui.layoutH2->addWidget(m_h2X); m_ui.layoutH2->addWidget(m_h2Y); CubicBezierSpline s; s.fromString(spline); m_edit.setSpline(s); connect(&m_edit, SIGNAL(modified()), this, SIGNAL(modified())); connect(&m_edit, SIGNAL(currentPoint(const BPoint&)), this, SLOT(slotUpdatePointEntries(const BPoint&))); connect(m_pX, SIGNAL(valueChanged(double, bool)), this, SLOT(slotUpdatePointP(double, bool))); connect(m_pY, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointP(double, bool))); connect(m_h1X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double, bool))); connect(m_h1Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH1(double, bool))); connect(m_h2X, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double, bool))); connect(m_h2Y, SIGNAL(valueChanged(double,bool)), this, SLOT(slotUpdatePointH2(double, bool))); connect(m_ui.buttonLinkHandles, SIGNAL(toggled(bool)), this, SLOT(slotSetHandlesLinked(bool))); connect(m_ui.buttonZoomIn, SIGNAL(clicked()), &m_edit, SLOT(slotZoomIn())); connect(m_ui.buttonZoomOut, SIGNAL(clicked()), &m_edit, SLOT(slotZoomOut())); connect(m_ui.buttonGridChange, SIGNAL(clicked()), this, SLOT(slotGridChange())); connect(m_ui.buttonShowPixmap, SIGNAL(toggled(bool)), this, SLOT(slotShowPixmap(bool))); connect(m_ui.buttonResetSpline, SIGNAL(clicked()), this, SLOT(slotResetSpline())); connect(m_ui.buttonShowAllHandles, SIGNAL(toggled(bool)), this, SLOT(slotShowAllHandles(bool))); m_edit.setGridLines(KdenliveSettings::bezier_gridlines()); m_ui.buttonShowPixmap->setChecked(KdenliveSettings::bezier_showpixmap()); slotShowPixmap(m_ui.buttonShowPixmap->isChecked()); m_ui.buttonShowAllHandles->setChecked(KdenliveSettings::bezier_showallhandles()); }
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