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                          effecstackview.h  -  description
    begin                : Feb 15 2008
    copyright            : (C) 2008 by Marco Gittler
    email                : g.marco@freenet.de

 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *


#include "ui_effectstack_ui.h"
#include "effectstackedit.h"

class EffectsList;
class ClipItem;
class MltVideoProfile;

class EffectStackView : public QWidget

    EffectStackView(QWidget *parent = 0);
    void raiseWindow(QWidget*);
    void clear();
    void setMenu(QMenu *menu);
    void updateProjectFormat(MltVideoProfile profile, Timecode t);

    Ui::EffectStack_UI m_ui;
    ClipItem* m_clipref;
    QMap<QString, EffectsList*> m_effectLists;
    EffectStackEdit* m_effectedit;
    void setupListView(int ix);
    //void updateButtonStatus();

public slots:
    void slotClipItemSelected(ClipItem*, int ix);
    void slotUpdateEffectParams(const QDomElement&, const QDomElement&);

private slots:
    void slotItemSelectionChanged();
    void slotItemUp();
    void slotItemDown();
    void slotItemDel();
    void slotResetEffect();
    void slotItemChanged(QListWidgetItem *item);
    void slotSaveEffect();

    void transferParamDesc(const QDomElement&, int , int);
    void removeEffect(ClipItem*, QDomElement);
    /**  Parameters for an effect changed, update the filter in playlist */
    void updateClipEffect(ClipItem*, QDomElement, QDomElement, int);
    /** An effect in stack was moved, we need to regenerate
        all effects for this clip in the playlist */
    void refreshEffectStack(ClipItem *);
    /** Enable or disable an effect */
    void changeEffectState(ClipItem*, int, bool);
    /** An effect in stack was moved */
    void changeEffectPosition(ClipItem*, int, int);
    /** an effect was saved, reload list */
    void reloadEffects();



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